Ok, i start this post by firstly admitting that you're reading the words of an Undead Labs fanboy here. Although only really active since 2009 the news that a sandbox, zombie apocalypse, survival based game was being created immediately took me hook, line and sinker. To paint a picture, i am a zombie enthusiast along every format and for the day, to finally come (admittedly Z Day too) where a Zombie game might actually live up to it's expectation, to me, couldn't come soon enough.
If you're unaware of Undead Lab's first standalone title 'State Of Decay' then please take a quick trip to our YouTube channel or see the video below
Since it's release on June 5th 2013 State Of Decay recieved wide scale positive reviews and on November 30th 2013 Undead Labs reported that they had sold more than 1,000,000,00 copies. Undead Labs also put it up for offer, through social networks, for fans to send in their reviews of State Of Decay to have the chance to review their first DLC 'Breakdown'.
Of course, i did just that and got my self an early access code through Steam and have already been asked if i would like to test out their next DLC that they are, allegedly, currently working on...of course i said yes.
The point im slowly getting to is that Undead Labs took note of all the user reviews of the stand alone title and answered everyones questions and wishes with the Breakdown DLC. In my opinion State Of Decay: Breakdown is a master piece and a perfect guide line for Undead Labs to take the crown of creating, possibly, the most perfect Zombie Apocalypse simulator.
In a recent article over at MMORPG.com they talk to Jeff Strain, founder of Undead Labs, about their recent multi-year and multi-title agreement with Miscrosft Studios and how the term MMO is very different from the early 2000's and how Next-Gen consoles will now be able to cope with open world game design thanks to the systems containing more RAM. To sum the interview up Jeff Strain is quoted to say
“Our game won’t be your traditional MMO,” said Strain. “We likely won’t refer to it too often as an MMO, and there won’t be quests to kill ten zombies or anything like that. What people thought an MMO was in the early 2000s is not what everyone’s looking for. They want something new and different. Taking the same old experience and just replicating it isn’t what we’re about, as you can tell from playing State of Decay."
It seems Undead Labs have a hell of a'lot in the pipe line for Zombie Apocalypse based games, not to mention last year at Euro Gamer announcing they were already working on a new project titled "Class4" but at that time were apparently waiting on Approval from Microsft. I can only assume that "approval" they were waiting for was answered through the signing of the new contract with Microsoft Studios.
Undead Labs have the foundations to build the perfect Zombie Survival experience and with Game Over Man already being on the short list to test their next title, we couldn't be anymore honoured and excited to be apart of it.
- Deano
Undead Labs to revolutionise the Zombie MMO?
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