Star Wars game cancelled as EA dissolves Visceral Games!
Scified2017-10-22 15:52:45
17,215 Reads6 Comments

With the overwhelming success of the Star Wars: Battlefront II Beta it comes as no surprise that EA recently announced that they have dissolved Visceral Games, moving those that had been working for the developer onto other teams and other projects, which has subsequently halted production on the eagerly anticipated single player Star Wars game that Visceral Games has been developing for the past three years. With those that had been working on the single player game at Visceral having been assigned to other project's it will also come as no surprise that EA is looking to reassess its plans for the game to incorporate replayability and longevity with the title which has fueled rumors that EA, who have recently announced that future Star Wars games will be developed by EA Vancouver, will be remodelling the single player game into an open world shared shooter similar to Bungie and Activision's Destiny.

Unsurprisingly this move has sparked outrage among fans and gamers both who had been looking forward to a next-generation single player Star Wars game and those that had enjoyed Visceral Games' recent Dead Space series, whose future now remains uncertain following the reassignment of the developer's employees.

Historically for long time gamer's this news isn't actually that surprising. It may have seemed as though EA was moving away from the unpopular strategies it had practiced in years past with its revelation that Battlefront II would answer fans issue with the previous title and adopt a DLC and microtransaction policy similar to GTA Online and Overwatch, but ultimately a Leopard can never change its spots. In previous years EA has used their influence to publish, purchase and then dissolve great developers of yesteryear including Westwood Studios (Command & Conquer), Maxis (The Sims and Sim-City), Bullfrog Productions (Syndicate), Criterion Software (Burnout), and more recently Pop Games (Plants vs Zombies), and Lucasarts (the Monkey Island series). Sadly Visceral Games has become another casualty of EA's monopoly on promising new developers that enjoyed great yet brief exposure courtesy of the software publishing giant.

The rumor of a Star Wars game that would be similar to Destiny, may initially seem like a knee-jerk reaction from EA to Bungie's continued success with their shared shooter, yet looking past the loss of Visceral Games, this could actually be a good move by EA. With the right development team and design model, an open world Star Wars shared shooter could become one of the licenses greatest video game adaptations. Fans of Star Wars: Knights of the Old Republic will remember the games vast personalization options that allowed players to create the Star Wars character of their dreams.

Imagine the same concept together with the ability to hyperdrive from Coruscant to Tatooine in your own customized space-faring vessel, shopping for new weapons and armor in Mos Eisley, venturing out across the sand dunes on your own speeder before taking out an encampment of Tusken Raiders for some impoverished moisture farmers or tracking down a wayward smuggler for the regions Huttese gangster.


If EA can realize this game concept and make the personalization options wide enough they could be forgiven for this latest transgression. That said, one could also argue why EA couldn't have developed all three titles - Battlefront II, a single player title and an open world shared shooter?


9,516 XP2017-10-22 15:52:45


MemberContributorOct-24-2017 7:57 PM

Kinda interested in where some of this information came. I already knew about Visceral games being dissolved (which is garbage). However Pop-cap games and Maxis are still in existence. 


MemberLegendOct-25-2017 3:18 AM

According to Wikipedia on June 4th, 1997, EA acquired Maxis Software. Then, as reported by Forbes, nearly 18 years later on March 4th, 2015 EA shut down Maxis Emeryville with former Maxis employees consolidated into existing studios at EA.

Sourced from the same Wikipedia page, on July 12th, 2001, EA acquired PopCap Games. Then, as reported by the Vancouver Sun on 25th March 2015 EA shutdown PopCap Games. Some Employees were fired, others were moved to other studios at EA.

Maxis, like many former studios 'bought out' by EA, is now a brand, a logo used by EA to encourage fans to purchase games originated by that company. Maxis has no employees, all former employees were consolidated into various EA studios or laid off. With PopCap Games attempt to create their own subsidiary company 4th and Battery having failed to produce anything since Unpleasant Horse it would appear that PopCap Games has also become a shell company just like Maxis.


Despite allegations and slander to the contrary, we here at Scified do not post 'fake news'. If ever we post news that is unconfirmed or from unnamed sources we clearly label them as such.


MemberContributorOct-25-2017 9:16 AM

Well in that case, I don't think the error is by you but rather wikipedia. Popcap games released Plants vs Zombies Garden Warfare 2 in February of 2016 and the game is still frequently updated and has them talking with the fans. 


MemberLegendOct-25-2017 10:33 AM

With the exception of Garden Warfare, the only other AAA title they have released recently is PvZ 2, which because of its heavy free-to-play micro-transaction business model was nowhere near as successful as the original. As such, and given EA's history as shown with what has happened to Visceral Games, it is only a matter of time until PopCap are dissolved.


MemberContributorOct-25-2017 4:39 PM

If EA does that then they're deader then ever to me


MemberLegendOct-25-2017 8:16 PM

In the past 30 years since 1987, EA has acquired and dissolved, or with more recent acquisitions are in the process of dissolving a total of over 40 video game developers and publishers.

Sourced from the same Wikipedia page (linked in the article), of which each can be verified from the sources cited therein.

or in other words...

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