To date the Halo franchise has brought us 9 titles - Halo: Combat Evolved and its updated counterpart Halo: Anniversary, Halo 2, Halo 3, Halo ODST, Halo Wars, Halo Reach, Halo 4 and the latest installment Halo: Spartan Assault. Throughout such a plethora of games some things have undoubtedly been amended, removed and improved, including the weapon lineup of the main two warring sides - the UNSC and the Covenant. This has resulted in some casualties, and some overlooked opportunites along the way.
A Covenenat Jackal and his Energy Sheild!
One thing that Halo fans have been calling for since the release of the original game back in 2001, is for the ability to use the Energy Shields used by the Covenant Jackal's. Though Halo 4 did include the Energy Sheild Armor Ability, its use is limited for a short period of time. In comparison, the Jackal's Energy Shield could act as it does for the Jackal's, being diminished by repeated fire or a charged Plasma Pistol shot, possibly with the ability to recharge after a set period of time.
Of course players could use the sheild while crouched to safely approach heavily armed enemies, sniping with light or medium (with reduced accuracy) weapon. The light, limited nature of the Energy Shield suggest it be classed as a light weapon, much like the Energy Sword, which are normally stored on a players waist/upper leg.
The Immense Covenant Hunter!
The shield used by the Covenant Hunters is large and heavy, affording much more protection than the Jackal's Energy Shield. The inclusion of the Hunter's Shield for player use could emulate the Boomshield from the Gears of War franchise, being used for personal defense at the cost of the players reduced speed or being "planted" in the ground as a barrier.
Because of of its immense weight and size, the Hunter's Shield should be classed as a heavy weapon, like the Minigun, and as such cannot be stored upon a players person, but must instead be discarded after use.
The UNSC Flamethrower as seen in Halo 3!
First seen in the PC release of Halo: Combat Evolved and last seen in Halo 3, the UNSC Flamethrowers inclusion in the weapon lineup is not always guaranteed. Although the weapon is obviously very powerful, especially when used in tight corridors, its rapid depletion of its ammunition means it must be used sparingly.
That said, its inclusion should be classed as a heavy weapon, much like the Hunter's Shield (above), and be discarded after use.
The UNSC Missile Launcher as seen Halo 3 could become a devastating Mortar!
At sparse moments within Halo 3's campaign and throughout the games multiplayer modes the Master Chief is able to use a heavy weapon missile launcher (pictured above). However the classic Rocket Launcher's lock-on ability negates the inclusion of the weapon.
However, what if the weapon was instead used as a long-range artillery-like mortar, fired from a crouched position high into the air before arcing down upon its target area, possibly breaking apart into a shower of smaller, high yeild clusters before impact. This would give Halo an in-direct fire weapon capable of bombarding heavily guarded enemy positions.
This is but a small selection of weapons that could return to the Halo franchise, and fans no doubt have a choice of weapons they would like to see return.
Next time in Snorkelbottoms Workshop we will continue with Halo: Ultimate and look at Weapon Turrets!