Halo: Ultimate - Weapon Crafting

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Customisation is one of the ways in which next-gen video games will excel, allowing players to fine tune their gaming experience to their own desires and needs, while ultimately improving their gaming experience. As such, and continuing with the theme of weaponry we will delve straight into the proposal of Weapon Crafting. This idea
was recently used to good, if basic effect in EA and Visceral Games' Dead Space 3.

Dead Space 3 Weapon Crafting

In real life most military weaponry is actually composed of a multitude of interchangeable parts that allow the base weapon to be customised to a missions needs. An example of this is the US manufactured M4 Carbine Automatic Assault Rifle. Used throughout the world, this weapon can be configured with a plethora of accessories, as seen below...

The eagle eyed will notice that the core, central piece of the M4 is actually a pistol shaped handgrip not too dissimilar to a 9mm handgun. We will use this observation as an example to explain how the vast wealth of possibilities of Weapon Crafting will benefit the Halo franchise.

The M6G Magnum & MA37 Assault Rifle

Above is a picture of the UNSC M6G Magnum and the UNSC MA37 Assault Rifle. Although the Assault Rifle has a smaller Finger Guard, the pistol grip and trigger can clearly be seen. The Magnum itself, would be composed of the following parts...

  • Trigger
  • Finger Guard
  • Hand Grip
  • Magazine Chamber
  • Firing Pin (Single Shot)
  • Firing Chamber (Auomatically ejects spent ammunition)
  • Barrel

Whereas the Assault Rifle would be composed of the following parts, many of which are housed in a much bulkier size ...

  • Trigger
  • Finger Guard
  • Hand Grip
  • Magazine Chamber
  • Firing Pin (Automatic Fire)
  • Firing Chamber (Auomatically ejects spent ammunition)
  • Barrel (Suppression Grade)
  • Shoulder Guard
  • Torch Attachment
  • Digital Ammounition Counter

Thus, using weapon crafting in this "take-apart" fashion would allow players to actually craft improved versions of the base weapons in Halo, as well as create new weapons and combinations of weapons. One example would be to take apart the M90 Shotgun, and adding it underneath the Assault Rifle, removing the Torch Attachment, as shown below...

What a MA37-90 UNSC Assault Rifle & Shotgun would look like

All will agree that the possibilities are almost endless, especially considering the cross combination of UNSC, Covenant and Forerunner weaponry. Players could add Energy Sword blades to their rifles for a deadly melee attack, or create a silenced, scoped Magnum or a compact Minigun that fires homing Needler shards.


Next time in Snorkelbottoms Workshop we will continue with Halo: Ultimate and look at Weapons New & Old!

Written by GavinPublished on 2014-01-21 06:55:02


AtmanAdmin23392 XPJan-21-2014 2:38 PM

Even with a game as process-heavy as GTA V, they allows for weapon customizing. I think this would be a great addition to the Halo gameplay experience. Great article Gav!


NoobMember0 XPJan-21-2014 10:42 PM

If customisation is as good as is in real life it will be awesome.

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