Consortium:The Tower is a new single-player first-person science fiction immersive simulation created using the Unreal 4 Engine, and is set within the confines of a massive tower looming over Central London. Consortium is a story-driven first-person shooter RPG and the first game in the planned trilogy of games related to the iDGi-1 Discoveries lore. The game is set almost entirely on a futuristic aircraft called Zenlil, manned by a crew with chess-themed ranks.
The game features innovative conversational mechanics allowing gameplay to be uninterrupted by conversations: replies are bound to the function keys and an in game device allows for semi-telepathic communication. The other major feature is a deep and branching story, similar in execution to the Mass Effect trilogy, and a character alignment system: both of these allow for every playthrough to be significantly different, even to the point of allowing the player to reveal the meta-plot of the game. While the game is a first-person shooter, combat can be entirely avoided, non-lethal or lethal (in a similar style to Deus Ex), and is limited due to the size of the game world.
The game is set in the mid-21st century, in a timeline where most world militaries have been disbanded in favour of a technologically advanced world police force called the Consortium. The player takes the role of Bishop 6, an elite Consortium soldier stationed aboard the Zenlil, a futuristic aircraft. During a flight from Bulgaria to Ireland, Bishop 6 must deal with hostile mercenaries while trying to uncover the identity of a traitor within the Zenlil’s crew.
Let's please support this game and get it made: Kickstarter
The game's music is composed and performed by award winning musician, Jeremy Soule. Soule is best known for his work with The Elder Scrolls games, Guild Wars and Neverwinter Nights.
Source: Consortium: The Tower- Kickstarter Page