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Warcraft becomes the highest-grossing video game adaptation of all-time

Warcraft becomes the highest-grossing video game adaptation of all-time

Scified2016-06-20 14:57:26
1,822 Reads4 CommentsAdd A Comment

It may have received a lukewarm reception from critics, but a Warcraft sequel is now more than likely as it's earned $377,690,584 at the global box office, making it the highest-grossing video game film adaptation of all-time.

Duncan Jones’ adaptation of the hugely popular fantasy MMORG received strong criticism for attempting to cram many year’s worth of established lore into a two-hour runtime, but what really matters to distributor Universal Pictures is whether it was able to turn in a profit, so they clearly have nothing to worry about.

A huge chunk of its haul comes from China, where it soared with $156,809,077. The domestic gross is less impressive, as it stands at a crushingly disappointing $37,711,525, after being in release for 10 days. It's performing modestly in the rest of the world, with the Chinese gross being its saving grace.

Warcraft may not have been the film that broke the curse of terrible video game movies, but because of its financial success, we'll have to wait and see if the now inevitable sequel finally manages to achieve this seemingly impossibly goal. 

How do you feel about Warcraft hitting it big at the worldwide box office? Let us know in the comments below!


Box Office Mojo

Warcraft movie news, trailers and cast

Warcraft June 10th, 2016

More about Warcraft (movie)


Directed by Duncan Jones, Warcraft's release date is June 10th, 2016.

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Written by David GelminiPublished on 2016-06-20 14:57:26
Related Warcraft Movie News Articles
4 Fan responses to Warcraft becomes the highest-grossing video game adaptation of all-time

Something Real

LegendMember5639 XPJun-20-2016 3:24 PM

Hmm...most compelling...


2KMember2267 XPJun-20-2016 6:06 PM

I bet Adam Rosser feels like kind of a big tool now.....

bowie lives thru his star child.....kiss the ring Adam

G. H. (Gman)

2KAdmin4577 XPJun-20-2016 7:19 PM

The movie needed to hit $320 million before turning a profit and now it's nearly at $380 million with almost 90% of its returns coming from overseas markets.

I'm no Warcraft fan and I don't exactly plan on seeing it any time soon, but for the sake of Legendary I was rooting for it. It seems overseas is just Legendary's marketplace.

Happy to see it is becoming successful, despite flopping in North America, and I hope it continues to rack in money overseas.


InitiateMember425 XPJun-21-2016 1:59 AM

Wow 37 million domestically, that's like what MK made in the 90s. I heard the movie seems to be setting up the Warcraft world, so maybe if they make another it will be more interesting and be able to dive into a more familiar story rather than world building.

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