Once a player has amassed enough points during certain game types in Halo 4, they can call in an Ornance Drop, which will drop a small pod containing three random items, only one of which can be picked up by the player, using the corresponding direction on the players D-Pad. This system has been criticised by players for creating an uneven battlefield with players dominating with power weapons and power ups.
An Ordnance Drop Pod.
However there is a way in which Ordnance Drops can be amended, but this would be reliant on the gametype being played. Though different game modes will be covered in future posts we will briefly touch upon some of them here.
Firefight was a survival game mode from Halo Reach, not to dissimilar the Horde mode from the Gears of War franchise. However, using ideas from the Gears of War Franchise the Firefight game type cannot only return but can utilise the Ordnance Drop system to improve its playability. In Gears of War 3's Horde 2.0 players used command posts (bought with points) to activate bases, in which predetermined defense structures could be constructed to assist against the waves and waves of enemies.
Halo Reach's Firefight mode.
Firefight can improve upon this, using an improved version of the Ordnance Drop system in which after amassing the needed points the player can target any point on the battlefield before holding a set direction on their D-Pad (Up - Supply Drops, Left - Manned Turrets, Right - Unmanned Turrets and Down - Barriers), which will display a wheel of the available structures of which can be selected with the players right stick (similar to switching characters in Grand Theft Auto V). This would allow players to drop, for example, a manned Gauss Turret to a place of their choosing. Of course for barriers the player would have to cycle through available places in which the barriers could be deployed, with each end of the barrier connecting onto certain parts of the scenery.
Another way in which this new, improved Ordnance Drop system could be used is in a 8 vs 8 or 16 vs 16 new gametype simply called War (more about this in a future post), in which a small army of UNSC Spartans would battle against a small army of Covenant Elites, each with their own base, each base filled with a compliment of Weapons, Armor Abilities and Land and Air Vehicles.
A Pelican en-route with a Scorpion Tank.
Players playing War whom are out in the field and thus too far away from their base would be able to use the Ornance Drop ability to call for certain supplies and/or items close to their position. For example after pressing Up on the D-Pad (for a Pelican/Phantom Drop) and selecting a Scorpion/Wraith Tank Drop with the Right Stick, an Ordnance Drop Pod would land in the designated spot emitting a team colored smoke signal. The player would then witness a Pelican/Phantom Dropship appear from behind their teams base, fly over to their position, hover and drop the Scorpion/Wraith Tank before flying off and out of sight.
Next time in Snorkelbottoms Workshop we will continue with Halo: Ultimate and look at UNSC and Covenant Vehicles!